Table of Contents
Page 6
vii Contents ў ў List of Abbreviations xxi Foreword xxiii Acknowledgments xxvii Author Bio xxix Introduction xxxi Introduction to the Second Edition xxxv Game Structure STR-01 Competitive Games
Discussion
STR-02 Cooperative Games
Discussion
STR-03 Team-Based Games
Discussion
STR-04 Solo Games
Discussion
STR-05 Semi-Cooperative Games
Discussion
STR-06 Single-Loser Games
Discussion
STR-07 Traitor Games
Discussion
Page 7
viii Contents STR-08 Scenario/Mission/Campaign Games
Discussion
STR-09 Score-and-Reset Games
Discussion
STR-10 Legacy Games
Discussion
Turn Order and Structure Terminology TRN-01 Fixed Turn Order
Discussion
TRN-02 Stat Turn Order
Discussion
TRN-03 Bid Turn Order
Discussion
TRN-04 Progressive Turn Order
Discussion
TRN-05 Claim Turn Order
Discussion
TRN-06 Pass Order
Discussion
TRN-07 Real-Time
Discussion
TRN-08 Punctuated Real-Time
Discussion
TRN-09 Simultaneous Action Selection
Discussion
TRN-10 Role Order
Discussion
TRN-11 Random Turn Order
Discussion
TRN-12 Action Timer
Discussion
TRN-13 Time Track
Discussion
TRN-14 Passed Action Token
Discussion
Page 8
ix Contents TRN-15 Interleaved vs. Sequential Phases
Discussion
TRN-16 Lose a Turn
Discussion
TRN-17 Interrupts
Discussion
Actions ACT-01 Action Points
Discussion
ACT-02 Action Drafting
Discussion
ACT-03 Action Retrieval
Discussion
ACT-04 Action/Event
Discussion
ACT-05 Command Cards
Discussion
ACT-06 Action Queue
Discussion
ACT-07 Shared Action Queue
Discussion
ACT-08 Follow
Discussion
ACT-09 Order Counters
Discussion
ACT-10 Rondel
Discussion
ACT-11 Action Selection Restrictions
Discussion
ACT-12 Variable Player Powers
Discussion
ACT-13 Once-Per-Game Abilities
Discussion
ACT-14 Advantage Token
Discussion
Page 9
x Contents ACT-15 Gating and Unlocking
Discussion
ACT-16 Tech Trees/Tech Tracks/Track Bonuses
Discussion
ACT-17 Events
Discussion
ACT-18 Narrative Choice
Discussion
ACT-19 Bingo
Discussion
ACT-20 Layering
Discussion
ACT-21 Slide/Push Definition
Discussion
ACT-22 Matching
Discussion
ACT-23 Drawing Definition
Discussion
Resolution 141 RES-01 High Number
Discussion
RES-02 Stat Check
Discussion
RES-03 Critical Hits and Failures
Discussion
RES-04 Ratio/Combat Results Table
Discussion
RES-05 Die Icons
Discussion
RES-06 Card Play
Discussion
RES-07 Rock, Paper, Scissors
Discussion
Page 10
xi Contents RES-08 Prisoner’s Dilemma
Discussion
RES-09 Alternate Removal
Discussion
RES-10 Physical Action
Discussion
RES-11 Static Capture
Discussion
RES-12 Enclosure
Discussion
RES-13 Minimap
Discussion
RES-14 Force Commitment
Discussion
RES-15 Voting
Discussion
RES-16 Player Judge
Discussion
RES-17 Targeted Clues
Discussion
RES-18 Tiebreakers
Discussion
RES-19 Dice Selection
Discussion
RES-20 Action Speed
Discussion
RES-21 Rerolling and Locking
Discussion
RES-22 Kill Steal
Discussion
RES-23 Hot Potato
Discussion
RES-24 Flicking
Discussion
RES-25 Stacking and Balancing
Discussion
RES-26 Neighbor Scope
Discussion
Page 11
xii Contents Game End and Victory VIC-01 Victory Points from Game State
Discussion
VIC-02 Victory Points from Player Actions
Discussion
VIC-03 Temporary and Permanent Victory Points
Discussion
VIC-04 Victory Points as a Resource
Discussion
VIC-05 Hidden and Exposed Victory Points
Discussion
VIC-06 End-Game Bonuses
Discussion
VIC-07 Race
Discussion
VIC-08 Player Elimination
Discussion
VIC-09 Fixed Number of Rounds
Discussion
VIC-10 Exhausting Resources
Discussion
VIC-11 Completing Targets
Discussion
VIC-12 Fixed Number of Events
Discussion
VIC-13 Elapsed Real Time
Discussion
VIC-14 Connections
Discussion
VIC-15 Circuit Breaker/Sudden Death
Discussion
VIC-16 Finale
Discussion
VIC-17 King of the Hill
Discussion
VIC-18 Catch the Leader
Discussion
Page 12
xiii Contents VIC-19 Tug of War
Discussion
VIC-20 Highest Lowest
Discussion
VIC-21 Ordering Definition Uncertainty 261 UNC-01 Betting and Bluffing
Discussion
UNC-02 Push-Your-Luck
Discussion
UNC-03 Memory
Discussion
UNC-04 Hidden Roles
Discussion
UNC-05 Roles with Asymmetric Information
Discussion
UNC-06 Communication Limits
Discussion
UNC-07 Unknown Information
Discussion
UNC-08 Hidden Information
Discussion
UNC-09 Probability Management
Discussion
UNC-10 Variable Setup
Discussion
UNC-11 Hidden Control
Discussion
UNC-12 Deduction
Discussion
UNC-13 Induction
Discussion
UNC-14 Questions and Answers
Discussion
Page 13
xiv Contents Economics 307 ECO-01 Exchanging
Discussion
ECO-02 Trading
Discussion
ECO-03 Market
Discussion
ECO-04 Delayed Purchase
Discussion
ECO-05 Income
Discussion
ECO-06 Automatic Resource Growth
Discussion
ECO-07 Loans
Discussion
ECO-08 Always Available Purchases
Discussion
ECO-09 I Cut, You Choose
Discussion
ECO-10 Discounts
Discussion
ECO-11 Upgrades
Discussion
ECO-12 Random Production
Discussion
ECO-13 Investment
Discussion
ECO-14 Ownership
Discussion
ECO-15 Contracts
Discussion
ECO-16 Bribery
Discussion
ECO-17 Increase Value of Unchosen Resources
Discussion
ECO-18 Negotiation
Discussion
Page 14
xv Contents ECO-19 Alliances
Discussion
ECO-20 Resource Queue
Discussion
Auctions AUC-01 Open Auction
Discussion
AUC-02 English Auction
Discussion
AUC-03 Turn Order Until Pass Auction
Discussion
AUC-04 Sealed-Bid Auction
Discussion
AUC-05 Sealed Bid with Cancellation
Discussion
AUC-06 Constrained Bidding
Discussion
AUC-07 Once-Around Auction
Discussion
AUC-08 Dutch Auction
Discussion
AUC-09 Second-Bid Auction
Discussion
AUC-10 Selection Order Bid
Discussion
AUC-11 Multiple-Lot Auction
Discussion
AUC-12 Closed-Economy Auction
Discussion
AUC-13 Reverse Auction
Discussion
AUC-14 Dexterity Auction
Discussion
AUC-15 Fixed-Placement Auction
Discussion
Page 15
xvi Contents AUC-16 Dutch Priority Auction
Discussion
AUC-17 Bids as Wagers
Discussion
AUC-18 Auction Compensation
Discussion
Worker Placement WPL-01 Standard Worker Placement
Discussion
WPL-02 Workers of Differing Types
Discussion
WPL-03 Acquiring and Losing Workers
Discussion
WPL-04 Workers-As-Dice
Discussion
WPL-05 Adding and Blocking Buildings
Discussion
WPL-06 Single Workers
Discussion
WPL-07 Building Actions and Rewards
Discussion
WPL-08 Turn Order and Resolution Order
Discussion
Movement 429 MOV-01 Tessellation
Discussion
MOV-02 Roll and Move
Discussion
MOV-03 Pattern Movement
Discussion
Page 16
xvii Contents MOV-04 Movement Points
Discussion
MOV-05 Resource to Move
Discussion
MOV-06 Measurement
Discussion
MOV-07 Different Dice
Discussion
MOV-08 Drift
Discussion
MOV-09 Impulse
Discussion
MOV-10 Programmed Movement
Discussion
MOV-11 Relative Position
Discussion
MOV-12 Mancala
Discussion
MOV-13 Chaining
Discussion
MOV-14 Bias
Discussion
MOV-15 Moving Multiple Units
Discussion
MOV-16 Map Addition
Discussion
MOV-17 Map Reduction
Discussion
MOV-18 Map Deformation
Discussion
MOV-19 Move Trough Deck
Discussion
MOV-20 Movement Template
Discussion
MOV-21 Pieces as Map
Discussion
Page 17
xviii Contents MOV-22 Multiple Maps
Discussion
MOV-23 Shortcuts
Discussion
MOV-24 Hidden Movement
Discussion
Area Control ARC-01 Absolute Control
Discussion
ARC-02 Area Majority/Influence
Discussion
ARC-03 Troop Types
Discussion
ARC-04 Territories and Regions
Discussion
ARC-05 Area Parameters
Discussion
ARC-06 Force Projection
Discussion
ARC-07 Zone of Control
Discussion
ARC-08 Line of Sight
Discussion
Set Collection SET-01 Set Valuation
Discussion
SET-02 Tile-Laying
Discussion
SET-03 Grid Coverage
Discussion
Page 18
xix Contents SET-04 Network Building
Discussion
SET-05 Combo Abilities
Discussion
Card Mechanisms CAR-01 Trick-Taking
Discussion
CAR-02 Ladder Climbing
Discussion
CAR-03 Melding
Discussion
CAR-04 Card Draw, Limits, and Deck Exhaustion
Discussion
CAR-05 Deck Building
Discussion
CAR-06 Drafting
Discussion
CAR-07 Deck Construction
Discussion
CAR-08 Multi-Use Cards Definition
Discussion
CAR-09 Tags
Discussion
Game Index Index
目录
(内容保留英文原文,请参阅对应章节的翻译内容)