Table of Contents

Page 6

vii Contents ў ў List of Abbreviations xxi Foreword xxiii Acknowledgments xxvii Author Bio xxix Introduction xxxi Introduction to the Second Edition xxxv Game Structure STR-01 Competitive Games

Discussion

STR-02 Cooperative Games

Discussion

STR-03 Team-Based Games

Discussion

STR-04 Solo Games

Discussion

STR-05 Semi-Cooperative Games

Discussion

STR-06 Single-Loser Games

Discussion

STR-07 Traitor Games

Discussion

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viii Contents STR-08 Scenario/Mission/Campaign Games

Discussion

STR-09 Score-and-Reset Games

Discussion

STR-10 Legacy Games

Discussion

Turn Order and Structure Terminology TRN-01 Fixed Turn Order

Discussion

TRN-02 Stat Turn Order

Discussion

TRN-03 Bid Turn Order

Discussion

TRN-04 Progressive Turn Order

Discussion

TRN-05 Claim Turn Order

Discussion

TRN-06 Pass Order

Discussion

TRN-07 Real-Time

Discussion

TRN-08 Punctuated Real-Time

Discussion

TRN-09 Simultaneous Action Selection

Discussion

TRN-10 Role Order

Discussion

TRN-11 Random Turn Order

Discussion

TRN-12 Action Timer

Discussion

TRN-13 Time Track

Discussion

TRN-14 Passed Action Token

Discussion

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ix Contents TRN-15 Interleaved vs. Sequential Phases

Discussion

TRN-16 Lose a Turn

Discussion

TRN-17 Interrupts

Discussion

Actions ACT-01 Action Points

Discussion

ACT-02 Action Drafting

Discussion

ACT-03 Action Retrieval

Discussion

ACT-04 Action/Event

Discussion

ACT-05 Command Cards

Discussion

ACT-06 Action Queue

Discussion

ACT-07 Shared Action Queue

Discussion

ACT-08 Follow

Discussion

ACT-09 Order Counters

Discussion

ACT-10 Rondel

Discussion

ACT-11 Action Selection Restrictions

Discussion

ACT-12 Variable Player Powers

Discussion

ACT-13 Once-Per-Game Abilities

Discussion

ACT-14 Advantage Token

Discussion

Page 9

x Contents ACT-15 Gating and Unlocking

Discussion

ACT-16 Tech Trees/Tech Tracks/Track Bonuses

Discussion

ACT-17 Events

Discussion

ACT-18 Narrative Choice

Discussion

ACT-19 Bingo

Discussion

ACT-20 Layering

Discussion

ACT-21 Slide/Push Definition

Discussion

ACT-22 Matching

Discussion

ACT-23 Drawing Definition

Discussion

Resolution 141 RES-01 High Number

Discussion

RES-02 Stat Check

Discussion

RES-03 Critical Hits and Failures

Discussion

RES-04 Ratio/Combat Results Table

Discussion

RES-05 Die Icons

Discussion

RES-06 Card Play

Discussion

RES-07 Rock, Paper, Scissors

Discussion

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xi Contents RES-08 Prisoner’s Dilemma

Discussion

RES-09 Alternate Removal

Discussion

RES-10 Physical Action

Discussion

RES-11 Static Capture

Discussion

RES-12 Enclosure

Discussion

RES-13 Minimap

Discussion

RES-14 Force Commitment

Discussion

RES-15 Voting

Discussion

RES-16 Player Judge

Discussion

RES-17 Targeted Clues

Discussion

RES-18 Tiebreakers

Discussion

RES-19 Dice Selection

Discussion

RES-20 Action Speed

Discussion

RES-21 Rerolling and Locking

Discussion

RES-22 Kill Steal

Discussion

RES-23 Hot Potato

Discussion

RES-24 Flicking

Discussion

RES-25 Stacking and Balancing

Discussion

RES-26 Neighbor Scope

Discussion

Page 11

xii Contents Game End and Victory VIC-01 Victory Points from Game State

Discussion

VIC-02 Victory Points from Player Actions

Discussion

VIC-03 Temporary and Permanent Victory Points

Discussion

VIC-04 Victory Points as a Resource

Discussion

VIC-05 Hidden and Exposed Victory Points

Discussion

VIC-06 End-Game Bonuses

Discussion

VIC-07 Race

Discussion

VIC-08 Player Elimination

Discussion

VIC-09 Fixed Number of Rounds

Discussion

VIC-10 Exhausting Resources

Discussion

VIC-11 Completing Targets

Discussion

VIC-12 Fixed Number of Events

Discussion

VIC-13 Elapsed Real Time

Discussion

VIC-14 Connections

Discussion

VIC-15 Circuit Breaker/Sudden Death

Discussion

VIC-16 Finale

Discussion

VIC-17 King of the Hill

Discussion

VIC-18 Catch the Leader

Discussion

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xiii Contents VIC-19 Tug of War

Discussion

VIC-20 Highest Lowest

Discussion

VIC-21 Ordering Definition Uncertainty 261 UNC-01 Betting and Bluffing

Discussion

UNC-02 Push-Your-Luck

Discussion

UNC-03 Memory

Discussion

UNC-04 Hidden Roles

Discussion

UNC-05 Roles with Asymmetric Information

Discussion

UNC-06 Communication Limits

Discussion

UNC-07 Unknown Information

Discussion

UNC-08 Hidden Information

Discussion

UNC-09 Probability Management

Discussion

UNC-10 Variable Setup

Discussion

UNC-11 Hidden Control

Discussion

UNC-12 Deduction

Discussion

UNC-13 Induction

Discussion

UNC-14 Questions and Answers

Discussion

Page 13

xiv Contents Economics 307 ECO-01 Exchanging

Discussion

ECO-02 Trading

Discussion

ECO-03 Market

Discussion

ECO-04 Delayed Purchase

Discussion

ECO-05 Income

Discussion

ECO-06 Automatic Resource Growth

Discussion

ECO-07 Loans

Discussion

ECO-08 Always Available Purchases

Discussion

ECO-09 I Cut, You Choose

Discussion

ECO-10 Discounts

Discussion

ECO-11 Upgrades

Discussion

ECO-12 Random Production

Discussion

ECO-13 Investment

Discussion

ECO-14 Ownership

Discussion

ECO-15 Contracts

Discussion

ECO-16 Bribery

Discussion

ECO-17 Increase Value of Unchosen Resources

Discussion

ECO-18 Negotiation

Discussion

Page 14

xv Contents ECO-19 Alliances

Discussion

ECO-20 Resource Queue

Discussion

Auctions AUC-01 Open Auction

Discussion

AUC-02 English Auction

Discussion

AUC-03 Turn Order Until Pass Auction

Discussion

AUC-04 Sealed-Bid Auction

Discussion

AUC-05 Sealed Bid with Cancellation

Discussion

AUC-06 Constrained Bidding

Discussion

AUC-07 Once-Around Auction

Discussion

AUC-08 Dutch Auction

Discussion

AUC-09 Second-Bid Auction

Discussion

AUC-10 Selection Order Bid

Discussion

AUC-11 Multiple-Lot Auction

Discussion

AUC-12 Closed-Economy Auction

Discussion

AUC-13 Reverse Auction

Discussion

AUC-14 Dexterity Auction

Discussion

AUC-15 Fixed-Placement Auction

Discussion

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xvi Contents AUC-16 Dutch Priority Auction

Discussion

AUC-17 Bids as Wagers

Discussion

AUC-18 Auction Compensation

Discussion

Worker Placement WPL-01 Standard Worker Placement

Discussion

WPL-02 Workers of Differing Types

Discussion

WPL-03 Acquiring and Losing Workers

Discussion

WPL-04 Workers-As-Dice

Discussion

WPL-05 Adding and Blocking Buildings

Discussion

WPL-06 Single Workers

Discussion

WPL-07 Building Actions and Rewards

Discussion

WPL-08 Turn Order and Resolution Order

Discussion

Movement 429 MOV-01 Tessellation

Discussion

MOV-02 Roll and Move

Discussion

MOV-03 Pattern Movement

Discussion

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xvii Contents MOV-04 Movement Points

Discussion

MOV-05 Resource to Move

Discussion

MOV-06 Measurement

Discussion

MOV-07 Different Dice

Discussion

MOV-08 Drift

Discussion

MOV-09 Impulse

Discussion

MOV-10 Programmed Movement

Discussion

MOV-11 Relative Position

Discussion

MOV-12 Mancala

Discussion

MOV-13 Chaining

Discussion

MOV-14 Bias

Discussion

MOV-15 Moving Multiple Units

Discussion

MOV-16 Map Addition

Discussion

MOV-17 Map Reduction

Discussion

MOV-18 Map Deformation

Discussion

MOV-19 Move Trough Deck

Discussion

MOV-20 Movement Template

Discussion

MOV-21 Pieces as Map

Discussion

Page 17

xviii Contents MOV-22 Multiple Maps

Discussion

MOV-23 Shortcuts

Discussion

MOV-24 Hidden Movement

Discussion

Area Control ARC-01 Absolute Control

Discussion

ARC-02 Area Majority/Influence

Discussion

ARC-03 Troop Types

Discussion

ARC-04 Territories and Regions

Discussion

ARC-05 Area Parameters

Discussion

ARC-06 Force Projection

Discussion

ARC-07 Zone of Control

Discussion

ARC-08 Line of Sight

Discussion

Set Collection SET-01 Set Valuation

Discussion

SET-02 Tile-Laying

Discussion

SET-03 Grid Coverage

Discussion

Page 18

xix Contents SET-04 Network Building

Discussion

SET-05 Combo Abilities

Discussion

Card Mechanisms CAR-01 Trick-Taking

Discussion

CAR-02 Ladder Climbing

Discussion

CAR-03 Melding

Discussion

CAR-04 Card Draw, Limits, and Deck Exhaustion

Discussion

CAR-05 Deck Building

Discussion

CAR-06 Drafting

Discussion

CAR-07 Deck Construction

Discussion

CAR-08 Multi-Use Cards Definition

Discussion

CAR-09 Tags

Discussion

Game Index Index

目录

(内容保留英文原文,请参阅对应章节的翻译内容)