Acknowledgments
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xxvii Acknowledgments ў ў Tank you to Erik Zimmerman and Doug Maynard for your excellent feedback and insightful comments on the manuscript. The readers thank you even more! Rob Daviau, Tim Fowers, Mark Herman, and Sen-Foong Lim provided key early enthusiastic support, without which we would not have embarked on this project. This work would also not exist if not for those who blazed this trail and whose writings have shaped our thinking. Greg Costikyan’s I Have No Words & I Must Design: Toward a Critical Vocabulary for Games (Tampere University Press, 2002) was Isaac’s introduction to the world of critical thought about games. Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley, 1994) by Erich Gamma, John Vlissides, Ralph Johnson, and Richard Helm showed Geoff how design concepts could be broken down and built back up again. Rules of Play (MIT Press, 2003) by Katie Salen and Erik Zimmerman was another foundational text. We would also like to recognize the books, lectures, and blog posts by Jesse Schell, Bruno Faidutti, and Mark Rosewater, who continue to contribute to the growing body of thinking about games and game design. Daniel Solis created delightful diagrams that illustrate each mechanism. His ability to concisely capture complex concepts is uncanny, and this book benefits greatly from his participation. We are also indebted to Donald Dennis, Erik Dewey, Seth Jaffee, TC Petty III, Dirk Knemeyer, Adrienne Ezell, Sen-Foong Lim, Ben Begeal, Peter C. Hayward, Raph Koster, James Ernst, Eric Lang, Ralph Anderson, Stephanie Straw, Nicole Kline, Anthony Amato, Jr., Gil Hova, Ryan Sturm,
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xxviii Acknowledgments Mike Fitzgerald, Tom Vasel, Eric Summerer, all the fans and listeners of the On Board Games and Ludology podcasts, and our board game Twitter family. This work is, if nothing else, a memento of our relationships, conversations, and friendships. Tank you. absolutely stellar to work with and deftly handled two demanding authors.
致谢
(内容保留英文原文,请参阅对应章节的翻译内容)